Nycaloth Yugoloth

Nycaloth are these arrogant commanders of the yugoloth armies have green skin, muscular arms, a doglike head and a pair of large bat-like wings.

Yugoloths (also often called daemons or nicknamed loths) are neutral evil fiendish natives of the Blood Rift who are neutral to the affairs of the other fiendish races, interfering only when they see a situation that may be profitable or a potential for the advancement of their own schemes. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or even at times aiding both sides of the Blood War.  The yugoloths present themselves as simply greedy mercenaries, willing to sell their services to both sides, while behind that public face, the members of their highest castes view the entire course of the conflict as their own thing to control and manipulate until they decide to end it, unify the Fiendish Planes, and turn their attention to the planes of Good.

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Firenewt

Firenewt

Firenewts were reptilian humanoids native to volcanic regions, who evolved from lizardfolk and gained the ability to breathe fire. Firenewts were about the size of a slim human. They appeared like lizardfolk with simpler faces and larger, dark-colored eyes. Their speckled, smooth-scaled skin appeared eel-like  and was colored dark reddish brown at their spines and faded to nearly white on their front sides. They had long feet, giving them the appearance of “reversed knees”, which gave them an advantage while running or leaping.

Firenewt warriors typically wore chain mail and carried longswords, battleaxes, scimitars, or longspears. They were often seen riding upon the backs of giant striders, creatures that they believed that Imix sent to aid them, as they were able to breath fire.The firenewts provided shelter and food for them and provided breeding grounds in their lairs for them.

Like other creatures of fire they worship the god Kossuth.

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Duodrone Modron

Duodrone Modron

Duodrones command monodrones and are square in shape.  Duodrones are bifunctional modrons that supervise 12 units of monodrones or perform complex tasks beyond the abilities of the monodrones. They are blocky, rectangular creatures of great strength. Like all modrons, they are absolutely loyal to the commands of their immediate superiors.

Capable of interpreting two commands at once, duodrones serve in the forces of the modron army as corporals and sergeants, or as special shock troops armed with thrusting and crushing weapons. Typically, they are given only a single command at a time, allowing them the limited ability to react. If ordered to attack, for example, they will do so until the enemy is slain and then seek out a new enemy, rather than attacking each other. Duodrones have limited conversational ability, but they can report their operations and observations clearly and completely. Duodrones have 90-foot infravision.

Modrons were a race of immortals known for their zealous adherence to the principles of law and order above all else. Just as fiends were considered the embodiment of evil and celestials the embodiment of good, so were modrons the embodiment of the universal principle of order.  Modrons live on Mechanus and Nirvana planes, the lillendi, guardians of the Infinite Staircase, held a grudge against the modrons for reasons unknown.  Modron culture was simple. Each modron obeyed all commands given to it by any modron one rank higher. These commands were obeyed without question. Modrons were only aware of modrons one rank higher than they were, for example, a quadrone could issue orders to tridrones, duodrones, and monodrones, but would only obey orders from pentadrones. If a modron higher in rank than a pentadrone issued an order to a quadrone, it would view it as some exceptionally powerful pentadrone. All modrons were aware of the existance of Primus, however. Modrons were unwavering in their devotion to order, departing Mechanus to complete strange tasks in the name of law.

Modrons worship the god of law Tyr.

 

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Monodrone Modron

Monodrone Modron

Monodrones are the simplest of the modron race. They are round and have one single and wings. They follow the commands of duoedrones only.  These creatures make up the bulk of Mechanus’s population. They are small spheres with a single eye, wings, and two arm/legs. Monodrones are single-function modrons, assigned to simple labor or service in the regiments of the modron army. Thousands of the spherical monodrones, armed with spears, fouchards, and crossbows are impressive when marshaled against a foe with their unswerving, single-minded performance. They exist only for their work.

Monodrones are barely intelligent. They are unable to speak or read, but can understand commands spoken in the tongue of their race (although they will heed only a duodrone). Monodrones are capable of just one action at a time. Tell them to attack and they do so until slain, even if that means attacking each other after the enemy has been obliterated. Order them to guard and they guard without food or sleep. It is fortunate that they feed on the very substance of air around them; otherwise, it would be necessary to order them to eat every day.

Modrons were a race of immortals known for their zealous adherence to the principles of law and order above all else. Just as fiends were considered the embodiment of evil and celestials the embodiment of good, so were modrons the embodiment of the universal principle of order.  Modrons live on Mechanus and Nirvana planes, the lillendi, guardians of the Infinite Staircase, held a grudge against the modrons for reasons unknown.  Modron culture was simple. Each modron obeyed all commands given to it by any modron one rank higher. These commands were obeyed without question. Modrons were only aware of modrons one rank higher than they were, for example, a quadrone could issue orders to tridrones, duodrones, and monodrones, but would only obey orders from pentadrones. If a modron higher in rank than a pentadrone issued an order to a quadrone, it would view it as some exceptionally powerful pentadrone. All modrons were aware of the existance of Primus, however. Modrons were unwavering in their devotion to order, departing Mechanus to complete strange tasks in the name of law.

Modrons worship the god of law Tyr.

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Geist

Geist

This is a disembodied phantom who wears black robes that swirl around a maw of sharp teeth.

Geists have the ability to take control of haunts and have a powerful laugh that can cause fear.

They can be found on the Negative Plane or in the Underdark.

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Leukoloth

Leukoloth

This human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. Deacons of the Horseman of Pestilence, leukoloths serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature’s true head is merely a blistered knob between its shoulders.

A  leukoloth can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone

 

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Gloomwing

Gloomwing

 

A gloomwing is a large black moth creature, an aerial carnivore with great speed and agility. They have silver swirls along the wings that can cause massive confusion. A gloomwing can lay eggs inside a small or larger helpless or dead creature.

Gloomwings are strange, moth-like natives of the Plane of Shadow. Despite their appearance, they are not vermin and possess a crude but serviceable intelligence. While gloomwings can be conjured via spells like lesser planar ally or lesser planar binding to serve as guardians or even mounts, occasionally a gloomwing will slip through a tear in the fabric of the planes and make the journey to the Material Plane on its own. A gloomwing loose on the Material Plane is active for 2 to 3 hours at dawn and again for 2 to 3 hours at dusk, preferring to spend the remaining hours of the day hiding in abandoned buildings, caves, or deep canyons or foliage where the shadows are thickest. During its periods of activity, it flies through the sky on the hunt for creatures to attack and implant its eggs in—the gloomwing does not need to eat, leaving this urge to propagate its species as its primary drive.

For all the dangers a gloomwing presents, it is the creature’s young that pose the gravest threat. These creatures are known as tenebrous worms, and despite being the larval form of the adult gloomwing, are much more dangerous creatures. The fact that a gloomwing can lay several eggs a day if presented with enough living hosts makes them dangerous not for what they can inflict themselves, but for what they can spawn.

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Topaz Dragon

Topaz Dragon

Topaz dragons were selfish and had an erratic personality which made them dangerous to deal with. They are normally found in large to huge in size and have glitter yellow like scales.

Topaz dragons normally can be found on the Quasi-elemental Plane of Steam but can be found on Esperia located near sandy shores.

Topaz dragons breathed a cone of dehydration.

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Fire Toad

Fire Toad

A fire toad is a medium, red toad about four feet long and covered with rough, purple warts.

A firetoad can exhale a small fireball when threatened, disturbed, or defending its lair.

The fire toad normally is found on the Elemental Plane of Fire but can be found in the Underdark or dungeon areas.

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Strix

Strix

The strix are a race of dark-winged humanoids who live in only a warm mountains and jungles of the south.

Grisly tales told by the local human population has made them the target of much hatred and fear; in truth, the strix wish mainly to be left alone.

Strix resemble humans in size and build, but are distinguished by their jet black skin, their 12-foot, raven-like wingspan, and their strange facial features. Strix have pointed ears, slitted nostrils, and eyes without pupils which, due to their large size, appear to glow in the half-light of the evening. Their eyes are fixed within their head, so to look around they have to move their entire head making them look either slow and sombre or jerky and skittish depending on how fast they move. Strix stand just over six feet tall, but considering their size, are quite light, weighing around 170 pounds.

Strix society is small and isolationist, and as a result is very tight knit.Strix have developed a deep hatred of humans; the precise origin of this hate is uncertain, but it is known that they deeply resent human intrusions and besiegement. Due to their limited numbers, strix have a very close-knit family structure, effectively all belonging to a single extended tribe. Within this tribe all work together to ensure the species’ survival. Murder is unknown except when committed by outsiders. The strix respond to these occasional murders in kind, but as humans outnumber them so greatly, they do not hesitate to take dozens, even hundreds of lives in revenge for the death of one of their own. Their isolationist nature has led them to assume that human society is as tight-knit as their own, so they take vengeance indiscriminately.

Strix worship the goddess of Air Istishia

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