Velociraptor

Velociraptor

Velociraptor (commonly shortened to “raptor”) with three strongly curved claws, which were similar in construction and flexibility to the wing bones of modern birds. They are small in size but can travel in pairs and can be deadly. Velociraptor can be located in the south jungle much like the other dinosaurs of Esperia.

 

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Fungal Guardian

Fungal Guardian

A fungal creature is an animate plant with the appearance of a living creature. It grows from spores implanted in the dead body of a host creature, and takes on the host creature’s basic form and many of that creature’s abilities. It retains none of the memories of the creature it grew from, yet it instinctively knows how to use the abilities it inherited from its host. How exactly this is possible is a question that continues to befuddle scholars. The leading theory is that the spores’ precise modeling of their host succeeds in capturing some of the creature’s physiology—essentially copying its mind—but that for some reason the departure of the creature’s spirit or soul upon death prevents the spores from copying the memories as well. Fungal creatures breathe, but they do not eat or sleep in the typical manner.

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Pterafolk

Pterafolk

Pterafolk are a race of shape-shifting pteranodon-like humanoids nearly unique to the jungles in the south of Esperia. At first glance, pterafolk in their natural forms looked like tail-less lizardfolk or saurials, but they were much taller and leaner and had elongated cranial crests like pteranodons. They had smooth, fine scales, much like those of a snake, that ranged in color from forest-green to light shades of tan. Their arms and legs were thin and long, and their hands and feet bore sharp claws.

Similar to how a yuan-ti could change its form at will into a snake, the pterafolk could “unfurl” a pair of eight-foot-long, leathery, webbed wings for flying or even take the form of a small pteranodon. They tended to only use such forms when they wanted to fly.

While not all lizardfolk were evil, it was generally agreed that pterafolk were cruel and vicious as a rule. They were highly untrusting of anyone outside their own race.

Pterafolk distrusted magic, so spellcasters were very rare among them, and they would usually destroy any magical items they found as spoils. If the tribe was overseen by a spirit naga, it might train up acolytes who could cast divine magic.

Pterafolk did not wear clothing, except for belts and bandoliers for carrying small items. If they wore armor or used weapons—often barbed spears they were custom-made to not interfere with flight. Pterafolk lived either in large tribes or in small bands of between ten and thirty individuals. The smaller groups were disorganized and generally controlled by which ever pterafolk individual was strongest or loudest. Pterafolk lived in grass huts built high above the jungle canopy. Each hut housed one to four persons.

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Vegepygmies

 

Vegepygmies, also known as moldies, mold folk or mold men, were fungus creatures that lived in dark forests or underground, hunting for sustenance and spreading the spores from which they reproduced. They were spawned from dead humanoids or giants that were killed by a type of mold commonly known as russet mold.

Vegepygmies were organized in simple tribal units, led by their elders, whom outsiders referred to as “chiefs”. Chiefs bore spores which they could use to infect creatures the same way russet mold did. If a beast died infected by russet mold or a chief’s spores, then a bestial moldie, known as a “thorny”, would sprout instead. Vegepygmy tribes had good relations with myconids, shriekers, and violet fungi.

Vegepygmies worship the evil goddess Zuggtmoy and dislike anything related to Silvanus.

 

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Nycaloth Yugoloth

Nycaloth are these arrogant commanders of the yugoloth armies have green skin, muscular arms, a doglike head and a pair of large bat-like wings.

Yugoloths (also often called daemons or nicknamed loths) are neutral evil fiendish natives of the Blood Rift who are neutral to the affairs of the other fiendish races, interfering only when they see a situation that may be profitable or a potential for the advancement of their own schemes. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or even at times aiding both sides of the Blood War.  The yugoloths present themselves as simply greedy mercenaries, willing to sell their services to both sides, while behind that public face, the members of their highest castes view the entire course of the conflict as their own thing to control and manipulate until they decide to end it, unify the Fiendish Planes, and turn their attention to the planes of Good.

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Firenewt

Firenewt

Firenewts were reptilian humanoids native to volcanic regions, who evolved from lizardfolk and gained the ability to breathe fire. Firenewts were about the size of a slim human. They appeared like lizardfolk with simpler faces and larger, dark-colored eyes. Their speckled, smooth-scaled skin appeared eel-like  and was colored dark reddish brown at their spines and faded to nearly white on their front sides. They had long feet, giving them the appearance of “reversed knees”, which gave them an advantage while running or leaping.

Firenewt warriors typically wore chain mail and carried longswords, battleaxes, scimitars, or longspears. They were often seen riding upon the backs of giant striders, creatures that they believed that Imix sent to aid them, as they were able to breath fire.The firenewts provided shelter and food for them and provided breeding grounds in their lairs for them.

Like other creatures of fire they worship the god Kossuth.

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Duodrone Modron

Duodrone Modron

Duodrones command monodrones and are square in shape.  Duodrones are bifunctional modrons that supervise 12 units of monodrones or perform complex tasks beyond the abilities of the monodrones. They are blocky, rectangular creatures of great strength. Like all modrons, they are absolutely loyal to the commands of their immediate superiors.

Capable of interpreting two commands at once, duodrones serve in the forces of the modron army as corporals and sergeants, or as special shock troops armed with thrusting and crushing weapons. Typically, they are given only a single command at a time, allowing them the limited ability to react. If ordered to attack, for example, they will do so until the enemy is slain and then seek out a new enemy, rather than attacking each other. Duodrones have limited conversational ability, but they can report their operations and observations clearly and completely. Duodrones have 90-foot infravision.

Modrons were a race of immortals known for their zealous adherence to the principles of law and order above all else. Just as fiends were considered the embodiment of evil and celestials the embodiment of good, so were modrons the embodiment of the universal principle of order.  Modrons live on Mechanus and Nirvana planes, the lillendi, guardians of the Infinite Staircase, held a grudge against the modrons for reasons unknown.  Modron culture was simple. Each modron obeyed all commands given to it by any modron one rank higher. These commands were obeyed without question. Modrons were only aware of modrons one rank higher than they were, for example, a quadrone could issue orders to tridrones, duodrones, and monodrones, but would only obey orders from pentadrones. If a modron higher in rank than a pentadrone issued an order to a quadrone, it would view it as some exceptionally powerful pentadrone. All modrons were aware of the existance of Primus, however. Modrons were unwavering in their devotion to order, departing Mechanus to complete strange tasks in the name of law.

Modrons worship the god of law Tyr.

 

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Monodrone Modron

Monodrone Modron

Monodrones are the simplest of the modron race. They are round and have one single and wings. They follow the commands of duoedrones only.  These creatures make up the bulk of Mechanus’s population. They are small spheres with a single eye, wings, and two arm/legs. Monodrones are single-function modrons, assigned to simple labor or service in the regiments of the modron army. Thousands of the spherical monodrones, armed with spears, fouchards, and crossbows are impressive when marshaled against a foe with their unswerving, single-minded performance. They exist only for their work.

Monodrones are barely intelligent. They are unable to speak or read, but can understand commands spoken in the tongue of their race (although they will heed only a duodrone). Monodrones are capable of just one action at a time. Tell them to attack and they do so until slain, even if that means attacking each other after the enemy has been obliterated. Order them to guard and they guard without food or sleep. It is fortunate that they feed on the very substance of air around them; otherwise, it would be necessary to order them to eat every day.

Modrons were a race of immortals known for their zealous adherence to the principles of law and order above all else. Just as fiends were considered the embodiment of evil and celestials the embodiment of good, so were modrons the embodiment of the universal principle of order.  Modrons live on Mechanus and Nirvana planes, the lillendi, guardians of the Infinite Staircase, held a grudge against the modrons for reasons unknown.  Modron culture was simple. Each modron obeyed all commands given to it by any modron one rank higher. These commands were obeyed without question. Modrons were only aware of modrons one rank higher than they were, for example, a quadrone could issue orders to tridrones, duodrones, and monodrones, but would only obey orders from pentadrones. If a modron higher in rank than a pentadrone issued an order to a quadrone, it would view it as some exceptionally powerful pentadrone. All modrons were aware of the existance of Primus, however. Modrons were unwavering in their devotion to order, departing Mechanus to complete strange tasks in the name of law.

Modrons worship the god of law Tyr.

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Geist

Geist

This is a disembodied phantom who wears black robes that swirl around a maw of sharp teeth.

Geists have the ability to take control of haunts and have a powerful laugh that can cause fear.

They can be found on the Negative Plane or in the Underdark.

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Leukoloth

Leukoloth

This human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. Deacons of the Horseman of Pestilence, leukoloths serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature’s true head is merely a blistered knob between its shoulders.

A  leukoloth can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone

 

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