This 9-foot-tall reptilelike predator has a mouth full of gnashing teeth. It stands on two powerful legs and has only vestigial forelimbs. This ravenous creature is the most fearsome of all cave dinosaurs. It is more than 13 feet long from nose to tail and weighs about 600 pounds. The cave tyrannosaurus is a swift runner with a voracious appetite. It is both a hunter and a scavenger, seeking carrion slain by other creatures.
Death Dogs are black-furred, two-headed dog is as large as a horse and has midnight-black eyes.
Death dogs are disease-ridden nocturnal pack hunters. Said to be the risen corpses of dogs or hyenas animated by monster-worshiping cultists, they are actually living creatures infested with symbiotic worms. Capable of tracking their prey for miles across barren terrain, death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight. A pack’s territory may overlap with others of its kind without competition, though in lean times packs may skirmish over live prey or carrion.
A death dog’s saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms don’t harm the death dog, but consume any creatures they come into contact with. A death dog’s corpse is contagious for several days after its demise and may infect creatures that touch or eat it. Remove disease can kill a death dog’s worms and remove its disease ability, but if allowed to associate with others of its kind, its quickly becomes reinfected.
The Dust Digger is a tremendous starfish-like creature emerges from the sand, its five long arms surrounding a circular toothy maw.
Dust diggers most resemble mammoth starfish, with thick sandy-colored exoskeletons covered with rough, burr-like spines. Its five arms are long and thin, and covered with hundreds of barbed, tubular cilia that the creature uses to move as well at grab and grapple prey. At the fleshy center of the creature’s body gapes a circular maw lined with large sharp teeth.
As ambush predators, dust diggers spend the majority of their lives buried beneath the sand, waiting patiently for prey to stumble over their ambush site.
Dust diggers are asexual. They reproduce by budding, splitting off young three to four times over the course of their 10-year lives—smaller versions of themselves that must immediately move away from the parent to avoid being snatched up and eaten. Dust digger young are just over 4 feet across, and can move relatively quickly through sand (their burrow speed is 40 feet). Usually, a young dust digger travels at least a mile from its parent before it settles down to create its first ambush—the amount of life in the region it has chosen as its new lair often determines whether the new dust digger thrives or starves to death, for once it digs its first ambush, it rarely moves more than a few hundred feet away over the course of its life.
The hippocampus is a prized marine steed, with the upper body of a horse and the long rear body of a great fish.
Sea elves (aquatic elves) and tritons sometimes use hippocampus as steeds for travel or in war.
The hippocampus is a creature with the head and forequarters of a horse and a tapering tail, not unlike that of a fish where the horse’s back legs would be. Its body is covered in fine scales and it has a long fin where an ordinary horse would have its mane.
Most wild hippocampi gather in herds of no more than eight, with each herd composed of one stallion, a few mares, and their Small noncombatant foals. When hippocampi mate, the female lays a single egg which hatches after about six months into a single foal. During this time, the hippocampi hide the egg in an underwater cavern or sunken ship, never straying too far away from the egg, while at least one hippocampus remains with the egg at all times, protecting it from all that would harm or steal it.
Hippocampi are herbivores, primarily eating seaweed and other underwater plants.
This strange plant consists of four spidery stalks, long green tendrils, and an inverted bell-shaped cap filled with spores. The strange fungal basidirond is a deadly plant monster that feeds on mineral-rich moisture, be it runoff from cave walls or fresh blood. By ensuring a constant flow of nutritious moisture, canny cave dwellers can use basidironds as guardians for their lairs, although they must take care to avoid the plant’s hunting routes lest they become its latest victims.
Also known as deimaviggas, armored in the ceremonial garb of some grim knight, this figure stands unnaturally still, though the intricate metalwork patterns of its sculpted mantle writhe and shift as if alive. Claws the length of longswords extend from its armored fingers in razor-sharp fans, and no head or helm rests upon its ironclad shoulders. Instead, there hovers only a plain mask, an unnatural facade devoid of all empathy, emotion, or mercy. The words of deimaviggas are poison to the mind. Regal, fearsome, and unfeeling, deimaviggas seek to turn the faithful from their gods, using cold logic to proselytize the path of atheism, the freedom of the mortal spirit, and the order offered by Hell. Their slowly ever-shifting masks speak envenomed words and imply the hollow nature of their lies. Speaking out against all deities except for Asmodeus, whom they subtly tout as a bringer of discipline even as they downplay his divinity—these deadly intellectuals know that those who turn from their deities are more likely to succumb to the temptations of their diabolical brethren. Rather than attempting to sway the souls of individual mortals, these cunning fiends take on the roles of prophets of reason, disguising themselves beneath layers of illusion to evangelize the virtues and freedoms of lives unshackled from demanding deities. Occasionally one might focus its arguments on a soul of particular piety, delighting in throwing deities’ most devoted servants into endless crises of faith. Deimaviggas care little for what gods their depredations affect, disenfranchising the worshipers of the divine and the profane alike. In their natural shapes, deimaviggas stand 7 feet tall and weigh a mere 120 pounds. When disguised, though, they typically take the forms of wise old men, priests who have “realized their folly,” and even “angels” of truth. Deimaviggas prefer to spend their time upon the Material plane, swaying the weak and corruptible souls of mortals. There they seek out either vast mortal cities, where their heresy might reach many ears, or small communities where the isolated might fall to their blasphemous philosophizing. When in Hell, though, they linger in Caina, tormenting the souls of those trapped upon its lonely islands, developing and testing complicated and often confusing arguments. Preferring to operate alone, these poison-tongued devils rarely work with others of their kind, even though their status as greater devils affords them great control over their lesser brethren. They find their arguments benefit from simplicity, their endeavors complicated by even the most obedient minions. Pit fiends and infernal dukes sometimes utilize deimaviggas as spies and spreaders of dissension and confusion, though even among devilkind these enigmatic fiends are considered strange and unnerving.
Bathed in sickly green flames, this insubstantial specter of a beautiful young woman floats just off the ground.
When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. These ghostly creatures appear much as they did in life, although the grotesque undead energy that births them makes them appear young and attractive and wreathes their insubstantial bodies in a powerful aura of sickly green flame, a ghostly fire referred to as “witchflame” in local legends.
Strings of will-o’-wisps are often found in the immediate vicinity of witchfires and are typically led by the undead, leading scholars to speculate that the creatures feed off of a witchfire’s flames and fury.
A voracious, flesh-eating carnivore, the viper vine has a single enormous bloom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. While stories speaking of the plant’s ability to lure prey into its clutches by virtue of its swaying motion persist, this effect is in fact created by this invisible, odorless pollen cloud.Since viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, they have developed rudimentary locomotion and are able to drag themselves along the ground with their tentacle-like root system. They even possess a form of rudimentary sentience, allowing them to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous looking. The area around the hunting grounds of these predators is often strewn with the remains of victims, and it is not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in their immediate vicinity, along with a scattering of incidental treasure left behind by the plant’s victims.
This human-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood. A wood golem is carved from rare woods, assembled into a roughly humanoid body with articulated limbs. Their creators usually leave their bodies almost unfinished, with individual pieces of lumber and unworked wood apparent and obvious as part of their construction. A wood golem stands 6-1/2 feet tall and weighs 400 pounds.
Drakes were draconic creatures that were distantly related to wyverns. They were smaller and not as powerful as dragons but were much easier to train, so they were commonly used as mounts. Not quite sea serpent or dragon, this vicious beast is covered with shiny blue-green scales. Its arms serve as both wings and flippers. A water drake can, as a standard action, breathe a ball of electricity that strikes one target first, then arcs to other targets like chain lightning. The most solitary of all drakes, water drakes prefer to hunt alone. Occasionally, however, they band together in packs to hunt larger prey. Such rampages can be a significant danger to coastal shipping.
Water drakes are commonly found on the Elemental Plane of Water.