This is a disembodied phantom who wears black robes that swirl around a maw of sharp teeth.
Geists have the ability to take control of haunts and have a powerful laugh that can cause fear.
They can be found on the Negative Plane or in the Underdark.
The spectral panther is a literately a panther that is a spectre. They can be found on the Ethereal Plane or the Plane of Negative Energy.
They roam in packs and can fade in and out of the plane at will. they attack with their claws and bite which causes to drain ones positive energy.
The vacuum quasi-elemental is a medium creature that looks like a air elemental except it is made of black, purple, blue and green mist of sucking air. They come from the Quasi-elemental Plane of Vacuum and like depends on their vacuum suction to force and destroy enemies. The vacuum quasi-elemental is very dangerous as it transport targets throughout the planes once it gets hold of the person or item. Its favorite location is the quasi-plane or the Negative Plane.
Unlike other elementals the vacuum quasi-elemental worships the goddess Shar.
The winterwight is one of the most feared of the undead. A winterwight looks like a wight but covered in ice and frost. The frozen undead normally travel alone but some are so intelligent that they have taken over cities as rulers (much like a lich).
The winterwight have a dealing blightfire that they can use, it burns like a black flame and drains the life of its target.
Some powerful winterwights have ruled cities in Hell and some even control floating chunks of black ice on the Negative Plane. But mostly they can be found in the deep snow covered ruins located in the north of Esperia.
The movanic deva is a type of angel that roam the outer planes such as the Positive Energy Plane, the Negative Energy Plane, and the Material Plane of Esepria. They have mikly white skin and large feathered wings, silver or gold eyes and shiny hair in most cases. The movanic deva usually carry a mace, bow or a greatsword as they fight for the power of good.
Devas are naturally refined and are drawn towards virtue, rather than sin or neutrality. The typical deva is good, though few could be called meek. However, this is not something that can be taken for granted and the danger of a deva falling to evil is far greater than that of most races. If a deva falls, they risk becoming a rakshasa and find it uncommonly hard to find their way back to the path of good. As such, most devas, in spite of finding it easier to be virtuous than most races, are taught to fight against the temptation of evil within their own souls constantly.
As the most numerous and weakest of their kind, movanic devas serve proudly as infantry against the hordes of evil. Tasked with serving the needs of the Positive Energy Plane, the Negative Energy Plane, and the Material Plane, some movanic devas consider themselves more worldly than their astral and monadic counterparts, since their travels grant them a better grasp of mortal affairs.
Movanic devas are usually found under the command or word of good gods such as Sune, Selune, Lathander, Tyr and Tempus.
Very luch like a common wraith, the dread wraith exists for long enough and feeds on enough life force undergoes an unholy transformation, becoming a creature known as a dread wraith. This causes the wraith to increase in size and strength. The dread wraith is a humanoid shape of darkness, large in size and most have taken the ability to use swords.
Like common wraiths the dread wraith come from the Negative Plane but can be found in the Underdark or old ruins.
Deathlocks are skeletally thin, they wear a dramatic cloak fringed with magical sigils. Its cadaverous eyes sizzle with cursed power, and deadly spells dance on its fi ngertips.
Deathlocks are undead born of the corpses of powerful spellcasters whose remains are so charged with magic that they are unable to lie quiet in the grave. Animate, but shorn of the spirit that once ruled their forms, deathlocks seek to bring all those they meet into an intimate embrace with death. Only their knowledge of spellcasting remains, though twisted and changed. Sometimes deathlocks retain a single shred of memory from their former spirits. If the recollection was dear to the spirit that once inhabited the now shriveled and blasted body of the deathlock, the creature usually seeks out the source of that memory, hoping to destroy it, compromise it, or undo the deeds associated with it.
Deathlocks speak Common, Abyssal, and Infernal.
Caller in Darkness
A caller in darkness is an incorporeal creature composed of the minds of dozens of victims who died together in terror. It seeks to draw others into its fear wracked, hellish existence.
Callers in darkness rarely speak, but when they do, they speak Common.
A caller in darkness can steal the life essence of people around it and it has psonic like abilities.
Death giants can be found in the cold marsh and swamp lands of Esperia. They are huge in size, hairless, red eyes and very dark grey skin. They carry massive battle axes and a mist of death flows around them.
Once elemental beings, death giants relocated to the Negative Plane, where they evolved as soul-harvesting creatures. They now have little or no ties to the Elemental Planes and rarely associate with other kinds of giants.
Death giants are feared through the realms and known to worship the god Myrkul.
A dracolich is an undead dragon that possesses certain abilities of a lich. A dracolich resembles a normal, living dragon at first, but as time goes by, it ages and begins to partially decompose, eventually coming to resemble a corpse.
Despite its wretched appearance, a dracolich is a very powerful opponent with a correspondingly high challenge rating, due in part to the minions and weapons they tend to possess. Evil chromatic dragons like black, blue and red dragons usually become dracoliches, because of the evil magic involved in their creation; however, rumors spread about other kinds of dragons submitting to the process as well.
Dracoliches are created from evil dragons through powerful necromantic magics. Essentially, it involves the dragon dying and then taking over its own corpse. It also gains a vessel called a phylactery, or soul jar, in which its spirit is stored. The soul continues to exist even after the destruction of the body, and can only be killed by the destruction of the phylactery itself.
An organization known as the Cult of the Dragon is responsible for inventing the method of the dracolich creation. The organization has also created several other undead dragon varieties, as well as other dragon-like monsters including the dracimera (a dragon-chimera) and the mantidrake (a dragon-manticore).