This human-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood. A wood golem is carved from rare woods, assembled into a roughly humanoid body with articulated limbs. Their creators usually leave their bodies almost unfinished, with individual pieces of lumber and unworked wood apparent and obvious as part of their construction. A wood golem stands 6-1/2 feet tall and weighs 400 pounds.
A blight spawn is a corrupted plant that has been over taken by disease or magic from the cult of Talona. The most common of the creatures of the blight spawn or treants and shambling mounds. They normally can be found anywhere a priestess of Talona has taken action or home. The wood of the creature becomes rotten with disease, undead like traits take over, they can create other spawn and they can spread the blight by touch.
They can be found rarely on Esperia but on the Para-elemental Plane of Wood the cults like to spread their hatred to the living creatures on that plane.
The volodnis, or pine folk, are a race of vengeful foresters who defend the ancient woods of Esperia against the incursions of others. They seek to expand the borders of their forest homelands, regardless of who might stand in their path, and dream of a day when all Esperia once again lies cloaked in unbroken green. They still strongly resemble their human forebears, although their skin is the deep olive-green of a pine needle, and their flesh is woody and tough. Clear sap runs through their veins instead of blood, and their hair grows in long, thick locks scaled like the bark of a young tree. Their eyes are a gleaming black, and they are tall and lean, with wide shoulders and long arms.
The volodni race hate the use of metal and only use natural growth materials. Most volodni worsip the god Silvanus and take on such classes as warriors, druid, ranger and sometimes cleric. The volodni race is more commonly found on the Para-elemental plane of Wood.
Though needlefolk superficially resemble humanoids, they are in fact mobile plants. Because they lack roots, needlefolk must take in water and nutrients through a structure that resembles a mouth. A needlefolk is a green/brown, hairless bipedal creature whose body is covered with short, stiff bristles (actually needlelike thorns). In human terms, its body is quite thin, even emaciated-looking. Its arms end in “hands” that sport vicious-looking claws (actually large, sturdy thorns). The coloration of the small leaves that cover the monster’s body mirrors that of the foliage around them: green in spring and summer, red and yellow in autumn, and brown in winter. Needlefolk are deciduous, so they drop their leaves and become dormant through the cold season. A dormant needlefolk resembles a tree with two branches and a faint outline of a face in the bark atop its body.
Needlefolk have no appreciable society or culture. They live in the forest with no more social organization than trees or shrubs would have. Their dietary needs are all satisfied by absorbing light and by eating dirt, decaying leaves, and the occasional small, dead forest animal.
Needlefolk are not tremendous fighters at close range; their preferred weapon is the small needles that cover their bodies.
The only thing that excites needlefolk is elves—they hate elves passionately.
Needlefolk speak Sylvan and worship the god Silvanus.
Green warders guard the secrets of the elven woods, sending intruders stumbling randomly through the forest until the warders’ masters can deal with them as they please. Green warders look like tall elves made of bushes and leaves. They are quite light. Their limbs are of solid wood, and their arms are lined with large thorns that function as claws. When well maintained, green warders are pruned to resemble specific elven personages, or else they wear fanciful headdresses. When left to their own devices, green warders grow bushy and scraggly, a state they prefer, though they would not admit this. They have limited personalities and speak Elvish and at least a few words of Common.
Green warders attempt to avoid combat, using their abilities to raise alarms for other defenders while confusing intruders and causing them to sleep.
The wood woad is a plant humanoid , they resemble big, burly, bestial men made entirely of wood and bark bearing no foliage. They always carry part of a tree trunk for a shield and a large branch for a club. They are similar to treants.
Wood woads are brutish and dim-witted, but are not actually evil, being merely protective of small patches of forests and having little interest in affairs outside of their own. If harm comes to their forest, however, they become deadly and curious opponents. The creatures have the ability to bend and warp wood with their minds to make walls and doors and barriers, and typically use this ability to create obstacles for their foes while the Wood woad closes in to bash them with its branch club. Wood woads are also capable of entering trees, much like a dryad (some view them as the masculine, aggressive, more bestial equivalent of Dryads), and can also teleport between tree to tree in their territory.
Wood woads speak a rudimentary form of Sylvan.
A greenvise is a larger, sturdier version of the venus flytrap,with a thick, green, trunklike stem and four sturdy tendrils that hang down like vines. When the creature opens its mouth, a mottled pink maw lined with toothlike thorns is revealed; when closed, the mouth structure resembles an ordinary leafy bush. A greenvise has small, tendrillike roots that it uses to move.
The greenvise sits quietly and attack by suprise in most cases but when threaten it can cast out a deadly acid fog.
The greenvise is found in the south regions of Esperia in warm forests or jungle.