Posts Tagged With: Yugoloth

Leukoloth

Leukoloth

This human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. Deacons of the Horseman of Pestilence, leukoloths serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature’s true head is merely a blistered knob between its shoulders.

A  leukoloth can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone

 

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Hydroloths, Yugoloth

 Hydroloths

Yugoloths (formerly known as daemons) are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades.

While at first glance these creatures seem like enormous and foul bullywugs, their dangerous gait, dead eyes, and wicked claws give away their fiendish nature. In their home environment, hydroloths swim the sickening rivers and seas of Abaddon and the River Styx, ducking beneath the rivers of pus and bile only to leap out at enemies and rend their flesh with tooth and claw. It is said these are among the few creatures able to survive in the deadly waters of the River Styx. When called to the Material Plane, hydroloths serve powerful spellcasters, protecting domains dotted with pools, streams, and even sewer complexes. Associated with death by drowning, these fiends use a favored tactic to draw the most anguish from their victims. Hydroloths  first attack with their inky black sleep spittle, hoping to render victims unconscious. With their opponents unable to fight back, hydroloths drag their enemies into the foul waters they call home and delight as the liquid fills their victims’ gasping lungs. If unable to drown a victim, they finish the job with jaws and claws.

Hydroloths possess an awkward gait, springing back on their heels and leaping about like humanoid frogs. Even so, they move in an unpredictable manner, twisting their bodies with each hopping movement. Hydroloths can also unfurl flaps of skin that allow them to glide through the air.

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Marraenoloth Yugoloth

Marraenoloth Yugoloth

Once known as daemons the yugoloths are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades. Although yugoloths present themselves as simply greedy mercenaries, the members of the highest yugoloth castes view the entire course of the Blood War as their own to control and manipulate until they decide to end it, unify the Lower Planes, and turn their attention to the planes of Good.

The marraenoloth is the skeletal ferrymen on the River Styx. They are medium in build and roam on wooden boats and float along the river bring travellers across the dark planes. They will do this for a special price such as coin, a soul or some type of powerful weapon. The leader of the marraeonolths a altraolth known as the Charon. The true name of the Charon is Cerlic.

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Canoloth Yugoloth

Canoloth Yugoloth

Yugoloths also known as daemons are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades.They are neutral regarding the affairs of the other fiendish races, interfering only when they see a situation that may be profitable or has potential for the advancement of their own schemes. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or aiding one side or the other in the Blood War between the demons  and devils. Although yugoloths present themselves as simply greedy mercenaries, the members of the highest yugoloth castes view the entire course of the Blood War as their own to control and manipulate until they decide to end it, unify the Lower Planes, and turn their attention to the planes of Good.

Canoloths are dog like daemons.  A canoloth looks like an armored bulldog the size of a human, with two sets of jaws: a vertical set inside a horizontal set. It has no eyes, relying totally on hearing and smell to fi nd intruders. Its most prominent feature is a barbed tongue several inches thick that it can flick out at a target up to 20 feet away.

Canoloths are used like scouts for the yugoloths.

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Canoloths speak Abyssal, Draconic, and Infernal.

 

 

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Ultroloth Yugoloth

Ultroloth Yugoloth

Also known as daemons, yugoloths are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades. There are several dozen sub-types of yugoloths of varying degrees of power. Their progenitors are the ancient, diseased baernaloths. The yugoloth leader holds the title of Oinoloth, and rules from the Wasting Tower of Khin-Oin. (But even this figure does not oppose the General of Gehenna, who has ruled since their race colonized that plane. On the other hand, yugoloths will act on their own without hesitation in the General’s absence.)

The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or aiding one side or the other in the Blood War between the demons and devils. Although yugoloths present themselves as simply greedy mercenaries, the members of the highest yugoloth castes view the entire course of the Blood War as their own to control and manipulate until they decide to end it, unify the Lower Planes, and turn their attention to the planes of Good.

Ulroloths are the cruel officers of the yugoloth armies. They are medium in size and have a doppelganger like facial features. Their skin is  a green blue in color and they sometimes carries swords.

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Mezzoloth, Yugoloth

Mezzoloth, Yugoloth

Yugoloths also known as daemons are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades. There are several dozen sub-types of yugoloths of varying degrees of power. Their progenitors are the ancient, diseased baernaloths. The yugoloth leader holds the title of Oinoloth, and rules from the Wasting Tower of Khin-Oin. (But even this figure does not oppose the General of Gehenna, who has ruled since their race colonized that plane.

On the other hand, yugoloths will act on their own without hesitation in the General’s absence.) They are neutral regarding the affairs of the other fiendish races, interfering only when they see a situation that may be profitable or has potential for the advancement of their own schemes. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or aiding one side or the other in the Blood War between the demons and devils. Although yugoloths present themselves as simply greedy mercenaries, the members of the highest yugoloth castes view the entire course of the Blood War as their own to control and manipulate until they decide to end it, unify the Lower Planes, and turn their attention to the planes of Good.

The mezzoloths are insectile footsoldiers of the yugoloth armies.  A mezzoloth looks like a human-sized insect with heavy chitin and four limbs tipped with sharp claws. Its wideset eyes glow red when it s angry (which is almost always). When arrayed for battle, mezzoloths wield tridents and carry shields.

 They travel in large groups and roam the Outer Planes on the behalf of stronger yugoloths.

Mezzoloths speak Abyssal, Draconic, and Infernal.

 

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Arcanaloth, Yugoloth

Arcanaloth, Yugoloth

The arcanaloth are the record keepers of yugoloths. All transactions for services rendered in the Blood War goes through them. As yugoloths go, they are a civilized breed. An arcanaloth appear as a robed human with the head of a fanged jackal or war dog.

The physical attack of a powerful arcanaloth consists of a claw and bite routine. They enjoy inflicting pain and torment with their claws. All arcanolths commonly memorize destructive spells but they keep a wise eye on their escape and defensive spells for good measure. Arcanaloths are harmed only by magical weapons of great enchantment. They are immune to mind affecting spells cast by mortals.

These powerful creatures negotiate all contracts with devils and demons and plays each side against other with practiced ease.

The preferred dwelling place of the arcanaloths is the plane of Gehenna as they draw power from the mighty furnaces there. They will never leave the plane if at all possible and only do so for very brief periods of time.

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